Close (but not too close)


Close (but not too close) explores the boundaries of personal and technological space. The viewer’s relationship with the projected woman changes depending on their proximity to her, leading them to work with her to find just the right distance for comfort.

Project Details

Team: Jess Medenbach, Emily Saltz, Irene Alvarado, Caroline Hermans

Tools: Max MSP, Kinect, Processing, Video Projection


A Kinect is used to track the viewer’s distance to the video projected on a sheet. The OSC distance values are divided into four ranges, each range triggering a different sets of video clips and glitch effects to play in a Processing sketch.

The OSC distance ranges are also sent to Max MSP, which triggers one of three sounds to play.


We planned four distinct states for interaction: start, too far, close (aka "just right"), and too close.

User experience map


To start, a single viewer enters an enclosed space and is met by a figure of a woman in a black dress. From a distance, she’s uncomfortable, looking away distractedly over a soundtrack of choppy cell phone interference. Walking forward, the viewer’s relationship with the woman changes. As you walk closer, she directs her gaze towards you, and beautiful music plays. But walk further and the viewer crosses into the “too close” territory. The woman glitches, feedback sounds echo, and she visibly withdraws. Clearly, she wishes you had stayed just a bit further away.

A generic square placeholder image with rounded corners in a figure.
The "just right" region
A generic square placeholder image with rounded corners in a figure.
The "too far" region

Video of the experience